Bradley tells a ghost story ... to no one in particular.
There are two Virtuosos in the household. Virtuoso is probably one of my least favorite traits. Not because I don't like the music, but because they're obsessed. They'll spend hours and hours playing their instruments unless I tell them to knock it off! And on top of that, all the other sims will get the Watch action in their queues and drop everything to stand around and tap their feet to the music.
Bless his heart! He looks so happy. I just can't take his bass away. But I wish he wasn't standing in the middle of the porch blocking entrance. I didn't give these guys instruments, BTW; they found them in the house. Grabbed them up before any of the others got to them!
The family members don't know each other yet, but they do spend time socializing, so acquaintances are growing.
I've noticed something since installing Story Progression. It seems like the sims choose more complex activities more often than I've seen them do in the past. I always have High Free Will on, but most of the time, I have to tell my sims to do more involved activities. Steven chose to garden. He has a Green Thumb.
And I found Chris at the magic podium practicing spells. He gained magic skills and can do summoning now.
The world has spawned wildlife now. This horse is the first one I saw. I've set Register to allow for a few animals, but not many.
A second horse showed up. I also saw fish jumping in the water, wildflowers growing, a raccoon, and a crow. My next task, I guess, is to improve the two other lots with pet items and more world activities. The men need an alchemy station, for one thing, and a place to eventually catch a death fish. The wishing well?


