Feb 11, 2017

01-09. Into the Desert

Ziri had spent most of the night checking up on a certain Leif Ericson. He didn't learn a lot. The man had more money than sense, and even then, the money was his wife's. Leif was a pretty-boy athlete who managed to catch the attention of the wealthy Gerda Moen.

From what Ziri could tell, Gerda (Moen) Ericson was getting tired of her trophy husband. Leif spent her money without blinking an eye. He loved power and adulation, always the Man in Charge. But rumors had it that Gerda was involved with one of Leif's cronies, Adrian Hyde-Park. Her tolerance for Leif was ebbing quickly.
What Ziri didn't understand was why Gerda was allowing Leif to finance Krisalyn Perry's expedition. If Rome had been promised possession of any treasure finds, what were the Ericsons getting for their money? Rome was right, there could be only one answer, and Gerda Ericson was part of it all.
After making last minute arrangements for Rome's arrival at Port Amazigh, Ziri climbed into his bedroll for a short nap. He was anxious to see his friend again and to meet the woman who'd charged into Rome's life. It wasn't like Rome to play this kind of charade. His usual response to trespassers was more ... direct.
Ziri woke early and watched the sun rise over the crest of the hills. The Dulce Vida would be docking soon.
__________
Rome had intended to stay a few more days out at sea, but finding the man in the rowboat had changed his mind. Miss Perry's associate had already caught him off guard once, but it would not happen again!

Krisalyn was involved in a very risky endeavor. She naively believed a perceptive mind--and her pet--would protect her. They wouldn't. The woman needed a real predator, and like it or not, Rome had volunteered for the job.
Rome thought about their kiss last night. It had told him much about Krisalyn Perry. Guileless, open, and way too responsive. He could read every thought and feeling in those eyes of hers.
Krisalyn might be a brilliant historian and a whiz at computers, but she didn't know the first thing about deceit. She revealed herself through her body as naturally as she expressed herself on painted canvas.

Rome broke out of his musings on the person of Krisalyn Perry and concentrated on navigating the houseboat into port. He was glad to see Ziri waiting on the dock. Rome could always count on Ziri. They made a good team.
Rome: The main thing I need from you now, my friend, is for you to watch my back. Keep an eye out for Ericson or anyone else following us.
Ziri: What about you? Are you really going to take Perry down into the Caverns? But why?
Rome: Just far enough to satisfy her curiosity. Let her see there's nothing to find.

Rome: Of course, you know what has to be done about Ericson, I'm afraid. And Hyde-Park.
Ziri: What of Gerda Ericson?
Rome: We need to find out more about her. The same with Mrs Hyde-Park.
Krisalyn watched as the two men spoke in whispers. Both strangers. When she'd started her research and dreamed of the chance to investigate her theories, she hadn't considered the real danger. She trusted Rome. Something about him reassured her. But this Ziri Benhelloun ... who exactly was he?
Ziri: Miss Perry, Rome has been telling me about your project. It sounds very ambitious. But I have lived here my whole life and never once seen evidence of these mysterious artifacts you speak of.
Krisalyn: Is that so, Mr Benhelloun? Then you've been hiding your head in the sand.

Ziri stared in appreciation. The woman had bared her teeth at him! A daring spirit and blue eyes. His friend Rome was in deep trouble here. Ziri sighed to himself. He could see he'd have to be rearguard, saboteur, AND chaperone on this trip.
Ziri: Ah, well. Maybe you are right. I am very much involved in my own interests, I fear.
Krisalyn: Rome has told me you're an inventor.
Ziri: Of sorts, Miss Perry.

Krisalyn: Please, call me Krisalyn. We'll be working together, I understand.
Ziri (nodding): And I am Ziri.
__________

The three soon set out across the desert. Dodger ran ahead, sniffing any rock or brush he came across. But mostly, there was nothing to see but sand. By nightfall, they reached their first destination, a small compound. Ziri led them below ground to a clean, but basic dining area. Al Medina's government had done well in providing a safe oasis for weary travelers.
They were not alone at the campsite. Families from Amazigh village were on their way to the larger markets of Al Medina. Maybe to extended family gatherings, weddings ... funerals. Krisalyn sat silently and smiled as Ziri and Rome made friendly conversation with the others. They shared very little about their own journey.
After setting up their own tent for the night, they quietly discussed plans for the next day. They should get as far as the Spice Merchant near Amazigh dig. Krisalyn was excited! She would soon reach the famous Death Caverns.

A chill raced down her spine. Nothing to worry about, she told herself. Legends always included curses and tales of death. All just superstition. She lay awake, watching shadows from the camp pyre dance along the tent walls.
Never had the world seemed so silent, so still. Eventually, Krisalyn fell asleep.

Feb 7, 2017

01-08. Townies at the Tavern

Here are the last of the screenshots I have for my day in Dragon Valley. These feature some of the townies. I haven't spent much time in DV, so I know very little about the sims there.

Charlotte playing tug of war with a townie she met.
Here's the same townie winning big time on this slot machine.
One lady had her own purple dragon she carried around with her.
Crysie tried singing karaoke with this girl. They were easy on the eyes, but hard on the ears!
A blue-haired townie with the bartender. Charlotte got a wish to watch TV, so I turned one on for her.
More townies having fun at the Dragon Tavern.

01-07. Fun Times at Dragon Tavern

I took a lot of screenshots during my recent game play in Dragon Valley. But there were 5 different goals I was working on: placing the Mages Guild and making sure the household was set, renovating and testing the tavern, seeing fairies cheat the claw machine, trying out the last AAS dress, and getting those Gnomes of the Darned. 

These are screenshots of Sol and Crysie's other activities at the Dragon Tavern.

Rushing off to the tavern early that morning.
Karaoke singing. Both of them were terrible, but enthusiastic! I missed Emad's Natural Born Performer talent.
They tried some "sweet moves" during karaoke. At least they were having fun.
Sol has the Lucky trait, but when he first started gambling, he lost some money.
Crysie lost quite a bit at first. I found her kicking the machine. This One Armed Bandit was "cold."
Charlotte found townies to play with and had a good time howling to the music.
I had put an extra slot machine in the restroom area, and a townie was making good money on it. When he finally gave it up, I sent Sol over to try his luck. A hot machine! Meanwhile, Crysie went back to trying for gnomes.
The bartender was busy serving guests, mostly meals rather than drinks.
By the end of the day, Crysie and Sol were ... still terrible at karaoke!
As the tavern got more lively, I found Sol starting to slow dance with this girl. I think she asked him. But just as he got his arms around her, Crysie broke into his queue and canceled the dancing with a "Play Catch" action. Just keeping an eye on her boyfriend, that's all!
____

There was a dragon egg on the premises and I saw a townie talking to it. The hatching countdown started!
When I saw the egg was almost ready to hatch, I sent Crysie over to get the dragon when it arrived. But two townies got there before her. The policeman snatched the egg up before Crysie could get to it. "Hey!! Give that egg back!" ... I used NRaas DebugEnabler to reach into the policeman's inventory and retrieve the egg.
I had Crysie set the egg back out so it could hatch. It wouldn't hatch while in her inventory.
A purple dragon! The family only had a green dragon at home (Grail), so I was happy to see this little guy. We named it immediately so the townies wouldn't try to take him.
Its name is Perp (short for perpetrator). First, for its purple color. And second, because it was stolen twice before its hatching--once by a townie and once by Crysie!

01-06. More From the Night at Dragon Tavern

Here are a few random shots of my time in Dragon Valley.

A screenshot of the first floor of Sol and Crysie's house. They had just arrived back home after spending a full day at the Dragon Tavern.
They are back-to-nature types. Gardens, bees, chickens, clothes drying outdoors.
Sol had a wish to woohoo with Crysie in the fairy house. Granted!
Charlotte is well-loved by this family.
I caught sight of the DV wild horses, including mother and foal who look very much alike.
The unicorn made an appearance too.

01-05. A New Dress

Here is a simple update showing one more dress downloaded from All About Style. While I was in Dragon Valley, I wanted Crysie to have a new dress.

This is the third sheer-skirted dress I downloaded from AAS. It's a very girly, short skirt style.





01-04. Gnomes of the Darned

I checked the gnome list on Sims Wikia and realized the only gnome I hadn't seen in game was the Gnome of the Darned. I was determined to get one while it was still on my mind. I also wanted to have one of my fairy sims cheat the claw machine. I had a fairy couple in Dragon Valley, and that was where I started.

Unfortunately I didn't find any claw machines already in my DV game. So I fixed up the Dragon Tavern and added one there. I hadn't done a thing to that place, and renovation took some time.

This is the Dragon Tavern. I designated it a hangout, but I added a pro bar too.
The only things I did to the outside was add lighting, cattails around the well, and a small rock stereo.
I removed some of the tables so I could put in a karaoke player. I also changed the bathrooms in order to fit in more arcade and gambling machines. Also added a toy box and pet bowl.
I took out some extra bookcases and chairs to open up more space.
Then before sunrise, I woke up the family and sent them off to the new Dragon Tavern: Crysie, Sol, and their dog Charlotte. (Charlotte was created by Charlottesmom to honor her RL dog.)
While one fairy worked the claw machine, the other tested out other activities. Charlotte followed each one around. I also put down a chew toy for her.
Getting the Ghosts Gnomes took all day! Crysie and Sol won lots of teddy bears of various types ...
And cut gems (which looked like ore in the machine) ...
All kinds of toys, which I donated to the Tavern's toybox--after all, my fairies were cheating the machine and winning big at gambling.
Money bags! I did have Sol and Crysie play the usual way once in a while because I was having no luck getting those gnomes as of yet.
Then finally, Crysie pulled out a Gnome of the Darned!!
Soon after, Sol got one too.
In fact, Sol won two gnomes.
It was around midnight by then, and everyone was tired, so we called it a day. But we came home richer and carrying three Gnomes of the Darned. They were all the same color though. I named them Deadhead, Dastard, and Dodo. Now we'll see what they actually do for us.
We also took home a new baby dragon who Crysie named Perp. ... But that's another story.