Jun 24, 2017

01-07. Romance and More

Fall has arrived, but the weather is still decent. Maxwell found some special seeds near the graveyard and planted them at home. One just matured to a life plant, but hasn't grown fruit yet. And he found a pond near his home that had alley catfish in it, caught one, then caught an angel fish by the falls. Finally got that deathfish in the graveyard!
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Max had picked up some special seeds and finally gained enough gardening skill to plant them (still not knowing what they were). Most are Life Fruit and he did harvest 2 fruit from one of those plants so far. Another plant looks like it might become Plasma Fruit. But the last one will probably become a Money Tree, but not sure yet. The Challenge allowed Max to keep the Money Tree on his lot.
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He's been working on his community service. That's the area he's low on right now. I managed to have him put some hours in though. At level 10 in his career, Maxwell only has to work 3 days for a few hours (and hold meetings on off days), so he has more free time. For part of his community service, I am having him upgrade computers, etc. on the community lots he hangs out on the most. Here he's repairing a broken TV first before upgrading it to unbreakable.
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Max had a romantic date with a sim he met in the library, Kirby Wise. She shares two of Max's traits and has a compatible astrological sign. Besides being a workaholic and genius, she's also excitable, easily impressed, and childish. HA! She'd be a fun sim to play. Maybe Max should forget about that illusive ghost lady.
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Max has also earned me 3 Achievement Badges. 
One was The Language of Love:
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The two are getting close. Max even got the Faithful Reputation, probably because the only places he can really be romantic with Kirby is in public, so his advances are often seen. He's a little ashamed of inviting her to his place, but he did try it once. She stopped a few feet away from his lot and wouldn't come on over. Not impressed!
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They have found places to woohoo, so Max struts around like a doofus. Kirby held a party once and Max spent the night there, along with all her roommates. They're going steady now, but the relationship is sometimes difficult to manage with the way he's living and working. I think Kirby just doesn't understand this whole challenge thing Max is doing!
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He rolled a wish to move in with Kirby. In the meantime, his girlfriend has made some interesting changes. She's a level 3 rebel and has turned into a mermaid! 
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01-06. Resort Visit and Other Progress

The need for sleep is one of the most difficult things for my challenge because I keep pushing Max. Summer is the best time for him to garden and he needs to keep up with that. I'm also concerned about his money situation. He only has 3 days left in the summer. Right now, he has close to 60,000 simoleons, so I think he'll be ok by end-game. He's making really good money at work, level 9. I think I'll have him stay in this job because, even though it limits his time, starting over again as self-employed would hurt his income.

Some highlights:
On his day off, Max checked into Buena Vista Resort and managed to accomplish his goals there. He invited a co-worker to the resort. They did a few things together, but she paid her own way.
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Katrina Pala, his friend from work, joins Max in the dining room. Of course, sim-syle, they eat at different tables.
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Max talked with a few of the resort employees, but the interactions are limited. He did what he could.
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Firewalking:
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Working out:
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Alone in the hot tub:
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His boss keeps throwing parties. They're best friends now, but since he's level 9 at work, the stipulation to have a good relationship with the boss has been removed. Maybe he won't have to worry about impressing her anymore, just keep her as a friend. 
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At the last party he went to, his energy motive went into the red while chatting with Lala, and the game sent him home in a limo.
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Max is doing well with his Charisma level and his friends. He also saved up points to get the Long Distance Friends reward. He's had a couple of outings with others. Went to the festival grounds. Has managed to make several friends and has almost finished his personal goal to get to know and befriend some sims with certain careers or skills. Still needs to put in a lot more hours in community service. 

I haven't had another problem with zombies on the home lot. As long as Max crashes at the library on full moon nights, the zombies do not bother to show up at home.

I also noticed something else. Since Maxwell has been so busy, he hasn't flirted with anyone, just focused on friendly and funny interactions. I have seen a lot more instances of same-gender flirtations in this game than I usually see. I'm thinking it's because Max hasn't "declared" himself yet. 
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The little Bridgeport Beat lot continues to attract sims of all kinds. During the colder days, I'm going to have Max do some tutoring here as community service because teens and kids both come here often.
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Max visited the graveyard to check out the pond for deathfish. He's not quite ready to get one yet, but he can see it in the water around midnight. He explored the catacombs while there and came up empty-handed.  He did meet Lala's deceased mother, Tatiana, who died as a YA from starving. Amazingly, they hit it right off and they are now friends; though this will reset when she goes back into the grave. But could this be a good future romance for Max? I like her and approve ... and Maxwell never seems to do things the easy way!
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01-05. Career Advancement

Challenge Feedback:
I'm getting attached to Max. He'll probably get enough game time later for me to give him his resort and have him run it. I'd like him to get a Business Degree too, but that might not happen during the challenge unless it's a lifetime reward. I still need to think about his extra personal goals for this challenge.

I also had to add a death flower to the cemetery in Bridgeport through Edit Town. I couldn't find one growing there when Max explored the place. I thought all cemeteries were suppose to have one. The graveyard did have a pretty cool tomb clubhouse; I'd never seen it. Looks like it's for vampires. There were several vamps in the cemetery when Max showed up.

Re: Lala Angelista, Max's boss. I just looked her up on the Sims Wikia. She's single but has a grown daughter. I'm going to try to keep things on the Friendly level with her, no romance. Max will have to look elsewhere for that!

Personal Goals:
Here are Maxwell Abbott's personal Challenge goals. It's a long list, but most of them should be easy to accomplish given the Challenge's Rules:

Running a resort requires a certain set of job skills.

  1. "Get to Know" someone with each of the following careers or traits. Become friends with 3 of them: --Business--Culinary or Food Service--Bartender or Barista--Shop or Front Desk Clerk--Maintenance worker or House Service sim (could be repairman or maid), or a sim with the Neat or Handiness Trait
  2. Clean something (toilet, counter, sink ...) at least 5 times
  3. Repair or upgrade 3 things
  4. Gain level 3 in the Mixology Skill
  5. Invest in a venue. Make enough earnings to realize a profit by Challenge end.
  6. Stay at a resort and while there:
  7. Chat with 3 different employees
  8. Try out 5 different amenities (pool, pool bar, buffet table, food stand, room service, firewalk, VIP room, spa service, exercise machine, hot tub, attend a wedding service ...)
  9. Earn the Lifetime Reward of Hotel Mogul
  10. Take the entrance aptitude exam for the University and earn 400/400 points in both the Business and Communication areas
__________

I'm not sure where Max will end up living. I'm liking Bridgeport more than I thought I would. But it's one of the older worlds and there's not a lot of extra room for updating it. I spent most of my time in Edit Town today. I found the Buena Vista Resort up by the mountain lakes. It was called a resort, but it was designated a "small" park. I spent time adding the necessary items to make it a functioning resort and relabeled the lot. When Max has a day off, I'll have him check in so that he can have a look around. He won't be able to afford VIP accommodations, but he'll be ok in the rabbit hole rooms.

Max finally got his car upgraded and took it out for the first time. His favorite color is blue, so his car is also blue.
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He has reached level 5 in his career and has made friends with a co-worker as well as his boss (Good Friend level for both). He only has around 20,000 cash right now after his 2 investments. That 9 to 5 job really eats up all his time. I usually make my sims self-employed because it gives them so much more freedom, and I think it's easier to make money that way too. As soon as Max hits level 10 in Business, I may have him quit. He needs to get busy earning more cash in quicker ways.

Max invested in the Gypsy wagon, which cost him 1000 simoleons as a partner, with a return of 500 weekly. So in 2 weeks, he'll get his money back and then begin earning a profit. 
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He also became a partner in the Vault of Antiquity, which costs 2000 to invest, but pays out 1000 weekly. It's actually better to just invest in these two smaller venues rather than buy them.
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It was a full moon again, so I guess it's been 10 days into the Challenge. Maxwell spent his time at home dealing with Night of the Living Dead. It was actually pretty funny. I got a few chuckles. I haven't dealt with zombies much. After Max's first scare, he just laughed at them and went about his business (literally). They ate his plant and his two trees though. I was hoping they would leave the trees alone; the animals do.
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This was Max's own idea to do a Business Presentation. The zombies weren't listening though.
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Three zombies on this little lot!
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Here are some pics of the resort. I kept it simple so that I could get back to playing. But I had to expand the top floor of the existing building and add the rabbit hole and another small cabin for the VIP rooms. It's a pretty location and the lot was 64x64.
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Waterfall:
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View of the foggy city:
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The resort's own zombie:
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01-04. Odds and Ends

First of all, I did this challenge back when I mainly used the in-game memory shots instead of full screenshots, so the quality of photos are not good.

Zombies at the Hangout. The teenager makes fun of this zombie. The kid's a daredevil, so I guess he's not afraid. 
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This zombie attacked the hangout's garden. But the next day, the plants were back in shape and producing. Nice.
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The first day of work, Maxwell used his Workaholic trait to Power Work and gained a raise. The second day, he sucked up to the boss, and they reached friend level. As soon as he got home from work, he got a call for a date. I was starting to say no because he was tired, but realized it was his boss! Yikes. Sticky situation. So I let him go out for a short date--still in his goffer work clothes. This lady is a go-getter when it comes to flirting. Unfortunately, she also has the Insane and Childish traits. Don't tick her off, Max, m' boy!
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Running in the rain near the library, using his new umbrella. I sold the camera the game gave him and bought an umbrella, a soccer ball (for the Athletic skill), and a Multi-Tab with that extra money. Max can't afford a computer. He has to "Work from Home" using public computers. But he does use his tablet for podcasts when he has a chance. Even then, it's difficult for him to find the time to listen in!
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Harvesting herbs. Max made some good money consigning the Chamomile. I haven't had a real chance to test their effects on him yet.
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Roasting a tomato. Not nearly as tasty as Fried Green Tomatoes, probably.
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One night, Max was drop-dead tired and very sick. He didn't have time to fix a meal, but I saw a wild mushroom growing behind his outhouse. Max wolfed it down and went straight to bed, uh I mean, tent.
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He felt better the next morning and had time to make Breakfast Calzone before heading off to work.
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Maxwell took on an assignment to read a book for his boss. He headed to the library so he could get it read faster, but ended up napping first.
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Later, he experienced some sort of glitching nightmare! Popped out of his tent with broken wrists and ankles. But he woke up fine.
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01-03. Settling into the City

Challenge Feedback:
Maxwell is getting settled in Bridgeport. He's had some good things happen and some not so good.  First of all, I found that the city did not have any community garden or Hangout. It's mainly clubs and bars. So I put down a small lot and added a hangout with a small garden in it, just your basic apple tree, tomatoes, grapes, and a few more. I added some activities for the sims, but nothing big time. The place is always busy! It's like these sims had nothing of interest to do besides drink and party at night.  Now the kids and teens show up here too. And the lot is near enough to Maxwell's so he can run over there pretty quickly. Also, I looked at the library. It's huge, but it didn't have any skill books. I added the necessary bookcases and a few things over there too. Nothing overpowering.

Here's the Bridgeport Beat Hangout. Max has been consigning some of his produce, either picked from the lot's garden or from his home lot, to the harvest cart and has made some good returns. He's also used the consignment shop, which is close by. The NPCs really like tending the cart, even the kids do it.
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Max is in the garden in this shot. Everyone else is doing a bit of this and that! I placed a Bonehilda on the lot and she stays very busy keeping the place clean and the items repaired.
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Now Max is trying to get a bite to eat. He's gaining cooking skills from the wood oven and the ingredients don't cost him too much, so it's a good deal. You can see he's tired. He came down with a 3-day attack of allergies. He was so exhausted and strained from being ill and working, but he finally earned enough lifetime points for me to give him the Simmunity award.
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The basement has a big TV and rest areas. The herbs growing in the pots have the beneficial effects of staving hunger, providing energy, and aiding social interactions. Unfortunately, the first time I gave Max the licorice, it was with some fried food and he got queasy. Thank goodness for his Simmunity now! I also want to find some Sweet Grass seeds so he can plant that. It's suppose to remove any negative moodlets and to ease indigestion issues (in the game). I've never tried it. 
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This shot shows where Max's place is located. He's near the Fairgrounds, the hangout, a fishing spot, the grocery store, behind the Consignment Store, and around the corner from the library. And there are subway tunnels nearby for when he might need to use them. 
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Maxwell continues to work on his car. He's made some progress. But it seems to always be raining! And here, there's even hail coming down. Poor guy. He keeps rolling wishes to buy things to make his life easier. <sigh>
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01-02. Beginning the Challenge

The portal plopped down somewhere else in town because there was no room for it on the home lot, so I didn't have to worry about that.

I sold the parking space for now, as BlackSand suggested, until the car gets fixed, to give Maxwell a a little room for a garden. 

Challenge Feedback:
I've had rain turned off in all my games for quite a while. Got tired of the umbrellas. And I've never played with hail turned on. So this will be a different kind of play for me in many ways. I also turned on the complete moon cycle instead of keeping it on Waxing Gibbous as I usually do. Might as well go all in since I am with the weather! I'm a bit worried about Maxwell. I'm so used to spoiling my sims at this point. Max is vulnerable to the elements, burglars, zombies, and maybe even meteors! He has rolled a wish to visit the graveyard on a full moon. Well, he's going to get that wish because I need to look for a death flower for him. 

Maxwell is a YA, Libra. I gave him the Brave trait, mainly because he's going to have to be his only line of defense against burglars and other calamities. He's joined the Business Career. I don't think I've played that career before. Might have. But it fits with the big city feel of Bridgeport. Max's other traits are Workaholic, Schmoozer, Charismatic, and Genius. I gave him the Lifetime Wish of owning a 5-Star Resort, which fits with his business career, but will be easy NOT to complete during the challenge. His storyline is that he's come to the city to advance his career, gain some experience, and earn enough simoleons to buy his own resort. He's sacrificing everything towards that goal.
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Max got a wish to send a friendly text to the mascot:
"Hey, man, you can't leave that bucket here! Can't you see I'm a bit cramped?"
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"But Bro! Where's your school spirit?"
"I don't have time for school spirit right now. Sorry. It doesn't fit in with The Plan!"
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Ahem, Maxwell, don't you have anything better to do right now?
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"Oh, right. Sorry about that. Got distracted by the rain. Guess I'll work on that car."
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01-01. 112-Day Challenge

I began this challenge back in February 2015 and finished it in March. It's a challenge set up in the Sims forums by BlackSand. I adhered to much of the rules, but deviated a bit with my sim's relationship later in the challenge. Here are the guidelines provided for starting out.

The 112 Day Challenge:
Summer, Fall, Winter and Spring … 28 Days Each (112 days Start to Finish)

If you want to play poor, disadvantaged Sims that never seem to get their lives together while wallowing in misery … Then this challenge is not for you. If you need a break from your regular game and want to set-up a Sim for success … This challenge will do it!

Summary:
Unlike most challenges, this one is designed to develop Sims that will probably be used in games or towns later down the line. They can be “townies” or "active" Sims and work with NRaas Story Progression to produce more “depth” to the game. If the Sim completes the challenge, they will be able to fend for themselves … Gain a decent job in line with their Lifetime Wish and excel at that job (among other things).

It is a relatively short Challenge because it is intensive in nature and keeps your Sim busy on tasks that you as a player can “warp speed” through. It provides Sims with enough money to purchase decent houses (including those nice builds builders often make). Your Sim will have skills that affect their everyday life when not in active play. Some skills will affect their overall play (Handiness, Charisma) … While other skills may accent their Career and Lifetime Wish goals (Cooking, Athletics and whatnot). In any case … It is important to note that the primary objective is to allow you (the player) to decide whether or not the Sim is suited for decent play in accordance with your desires and with respects to how you actually designed the Sim.

Important Note:
It doesn’t mean that you use the Challenge to make a bunch of “Cookie Cutter” Sims that all act and perform the same. The rules are loose enough that you can achieve most goals with any “style” Sim. It doesn’t matter if your Sim is Adventurous, Good or Evil … And it is important to keep these things in mind when playing the Challenge.

Use it to set up your Sim the way it is best for your Sim.

Section 1: Basic Rules
Create A Sim Requirements:
Just create a Sim that suits something you want to play or add to a town/world. It doesn’t matter what their “Traits” or “Lifetime Wish” are. It could be added that any trait capable of assisting your Sim can be beneficial, but there is one thing to keep in mind ...You are doing the challenge to set-up the Sim for future games … Not to play it long-term in this challenge … 112 Days.

Sim should be “Young Adult” or Adult.
One Sim per Challenge … It is intense at times and two Sims can be counter-productive.
No Cheats … Starting Cash Only 

Lot Requirements:
The lot must be 10x10 … It is intentionally made that way to limit overall area you can plant a “Home Garden”. The lot must have the following items:

  • 1 All-In-One Shower/Toilet … (don’t know how you would have room for anything else).
  • The Shower can be upgraded (by a Sim in the challenge) at any time or any number of times.
  • 1 Small Parking Space and Vehicle … The parking space also limits the area you can use inside the lot.
  • The vehicle can be either a sloppy jalopy or motorcycle but must be there … It helps limit Starting Cash.
  • 1 Mailbox and Trashcan … The game provides those with the lot, but I will add that you cannot “cheat” and remove the items to make more room.
  • 1 Standard Green Tent … This is where your Sim will live/sleep most of the time.
  • 1 Burn Pit … I use the cheapest and you don’t have to buy a chair … The pit will “provide” one if needed.

Side Rules:

  • At no point are you allowed to “sell” any of these items on your lot.
  • At no point are you allowed to “buy” any more items to put on the lot.
  • At no point are you allowed to "build", nor "make improvements" to the lot.
  • You must maintain your primary residence in the lot at all times (no “moving in” with others).
  • At no time do you invite another Sim into your “household” (they can of course visit your lot or sleep in the tent as long as they don’t “live” there).

"Options" Requirements:
This requirement is added to track your game and influence situations surrounding Seasons. If you do not have the Seasons EP it will severely influence the mandatory requirements and make the Challenge essentially useless. The seasons effect your ability to garden outdoors and the health of your Sim. You can choose to spend LTR’s (“Lifetime Reward Points”) on rewards that assist your Sim in Gardening, or Immunity. That is still a choice … And if you don’t (or if it doesn’t suit your Sim) there will be things you have to deal with (illness, cold, heat etc …).

Rules:

  • Set the Seasons to 28 days each (This is your 112 days).
  • All Seasons must be played with all weather conditions in play.
  • You can set the "Moon Cycle" any way you want it (Zombies will eat your garden though).
  • You play the Challenge from the first day of summer one Sim year to the first day of summer the next seasonal Sim Year.

Optional:
It doesn’t matter if you use “aging”, “celebrity” or whatnot … It is recommended that you use Story Progression to enhance the town activities.

Section 2: Goals and Objectives
These are the goals your Sim must meet to successfully complete the Challenge. Again … It is intended to help build up the base Sim and prepare them for their eventual play … Not to play long-term in the Challenge. Your Sim is allowed to gain any additional skills, rewards or options beyond the rules except when specified “off limits” (covered later).

Skill Requirements:
These are required to complete the Final Rule.

  • Gardening – At least enough skill to plant the seed and grow a “Life Fruit”.
  • Fishing – At least enough skill to catch a “Deathfish”.
  • Cooking – Level 10 

Additional skills:

  • Handiness – Level 5 or Better
  • Charisma – Level 5 or Better
  • Logic – Level 5 or Better

Occupation or Career:
Must have completed Level 10 in any Career (Not directly part of their “Lifetime Wish”)

The career can be any career available in the world you are completing the challenge in … Self Employed or Regular. Remember that you are setting up the Sim to achieve their best in future games … Not to play this one Challenge. Because of this it is important that you Do Not complete your “Lifetime Wish”. With mods like NRass Story Progression … The Lifetime Wish will help drive the programming that decides what this Sim does when playing later on if you are not actively playing the Sim (like if you use it as a “townie”).

Suggestion:
Use this rule and other options to help shape what your Sim will do in future games. There are mods that pay attention to traits, lifetime wishes and activities when running inactive Sims.

Community Service:
Your Sim must complete 80 hours of “Community Service” during the Challenge.

This is the hardest thing to track because it is not recorded that I know of. Community Service includes a lot of things (Training other Sims, Tutoring Children if you have enough “Logic” or “Athletic” Skill). You can also do things like “Rake Leaves” on Community Lots and whatnot.

Keep track of it yourself … Use it to build character and put your Sim through different situations than just push for the major goals.

Money Requirement:
This is a driving factor of the Challenge, but don’t let it be a deterrent from trying. You want your Sim to eventually move somewhere and live in a house they want. There are many ways to earn enough money to complete the challenge requirement (Fishing, Writing, Gardening, Investments, Career … You choose any or all).

The Sim must have at least 250,000 Simoleons in cash to successfully complete the Challenge.
Your Sim shows up with nothing in their inventory … And leaves with nothing* in their inventory. Sell everything but what the lot had on it before you save your Sim to the bin … Simple as that!

*If your Sim happens to pick a “Deathflower”, it is allowed to keep in your Sim's inventory if you want it.

Important Note:
To some players 250k seems like a lot without cheating, but you will soon find that it is easy enough to get that much in 112 days if you want it. For the record so far I have had a Sim finish the 112 days with 1,085,229 Simoleons without cheating at all and following all Challenge Rules. She had more “royalties” from books written due to come and could have made more if the final day had fallen after 9:00 AM on Monday when your Sim can collect income from investments.

Not all of your Sims are intended to be as Ambitious and that should not be attempted unless it is a “personal goal” not directly related to the Challenge.

Lifetime Reward Points Rule:
You must spend as many LTR’s as possible and available before exiting the Challenge. 

It doesn’t matter, you are setting the Sim up, and will give it everything possible before saving it to the bin. You cannot have more than 1,999 LTR’s available to your Sim upon completion … Even if you have to buy "influence" with the social groups to spend your final points.

Section 3: The Final Rule
All this time you have prepared your Sim to take on the world … It is time to reward them for their effort. To make the Sim get the most out of their training and put them on a great footing in a new game … You will “reset” their clock for their given “lifestage”.

Your Sim must prepare and digest Ambrosia with ingredients they provide themselves.

This will “zero” the lifestage clock for your Sim. It also requires you to perform certain tasks during the challenge to gather ingredients and prepare the meal … Bon Appetit!

Good Luck in your attempts. And try to stay true to the intentions of the Sim you are playing. You don’t want to do the same things with every Sim who takes the challenge because all Sims are not the same. Learn how that Sim operates. Figure out if you like or hate them. Later you can decide if you can actually stand to play them for any period of time. Not all of your challenge Sims are suited for extended play. But they will all add “life” to your game.
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Here's my first shot of Maxwell Abbott, sitting in the rain, waiting for the paper kid to show up so he can look for a job. He's near the downtown area of Bridgeport. First time I've played in that town, so this should be fun.

I gave him the Fixer Upper Car since BlackSand thought that would be in the spirit of the challenge. (It can't be placed on the parking spot until it's fixed.)