Oct 20, 2016

07-01. Top Secret Science: Part 1

A while back, Piers reached level 10 in Science.
And he received this contraption as a reward. I've never had the Group Project machine in my game before. I had no idea what I was suppose to do with it. But my sims and I were ready to try it out.
The first time we started the thing up, it was a dark and stormy night!
My scientist (Piers) was in charge of the red beam. I didn't realize it at the time, but his high skill level would determine what color of power beam and effects we'd get.
A giant red beam appeared and then ... nothing. It wasn't until I'd sent the household to bed that I found another option left on the machine.

Pull Lever of Doom? Hmm. That didn't sound like a good thing. I saved. Then woke Piers up to pull the lever.
Piers was having a panic attack though, so we had to take a moment to calm him down. 
Then he pushed some buttons and pulled a lever. There was a huge explosive reaction, but I was too busy watching to get the photo.
However, my sims became "uninhibited." Big deal. There was a child (baby) in the house, so no streaking was allowed. None of them did anything naughty. All they did was dance.
The next day, we tried Red Beam, Take 2. I had Piers back on red. And Caprice was projecting a body/mind aura to help everyone build skills for the project.
Bunter did the lever pulling. And I managed to get a shot of the Doom Cloud.
They danced again. Caprice and Bunter did some kind of Irish jig.
Then Piers was sent to the blue station and we got a blue beam. Caprice radiated a mind/body aura again while Hera sketched the whole process for the research journals.
Caprice pulled the lever. About that time, Piers decided to ask Bunter for a DNA sample.
The Cloud of Doom boomed!
Hera and Caprice dropped to the ground for power naps while Bunter let Piers collect a sample of his DNA.
Then the guys dropped down for power naps too. They later woke with all motives maxed.