Feb 14, 2017

01-12. Enhanced Environments

I took a little time to make a few renovations to the Desert Camp where Krisalyn and her companions stayed. This is a camp already in the Al Medina world. I only made a few changes. I moved the horse hitching post so I'd have room for my sims' tent. 

One of the townies brought a toddler to the site, his grandmother. She read her book, then went inside the shelter to sleep, leaving her grandson behind.
The poor little guy was completely ignored, and she left him outside alone. He soiled his diaper and got tired and hungry. My sims were already sleeping in the tent when I discovered this, so I used NRaas to Max his Motives. Then I gave him a toy box.
Here's the sleeping area of the camp. That's the toddler's vampire grandmother in the sleeping bag. I don't think she's much of a babysitter!
This is the bathroom. I was going to convert this into a dining area and put an all-in-one outside, but the floor was uneven and I couldn't fix it in order to add a table and chairs. Instead, I built a small basement underneath.
I just did a simple furnishing job to match the rest of the camp.
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I decided to add cows to Al Medina, but found they take up even more space than I thought they did.

There's a small lot called the Spice Merchant (consignment store) in Al Medina. It had a fake cardboard cow in a stall. I was going to put the store cows in there instead, but the area was way too small. You can see the cardboard cow in the background of this screenshot.
What I did, though, was put the cows on the Movie Studio lot directly behind the Spice Merchant.
There was plenty of room for it on that open lot.
Rome milked the cow, but that's all I had time to try. It's been awhile since I've had my sims work with the cows.