May 27, 2018

03-10. Part 1 of Saving my Sims

I've made some progress in trying to salvage my Clue House and Dream Catcher game. I spent several hours yesterday dealing with it. I started with the Dream Catcher household.

First I had to fix the broken relationships. I used NRaas to do that. Luckily, the family trees were still in place. Unfortunately, the marriage and romance weren't. Next, I gathered up anything I wanted from the slope house and got everyone ready. I decided to move them all over to the Stalker Manor for the larger move out of town.

I did save my slope house build to the library bin, but I doubt it can be used any place else besides this particular lot. I'll try a new version of the Mountain Lake world, but not with Charlie's household.

I wasn't quite ready for the family to move to the Manor, story-wise, but that's all changed now.
I took Inspector Gray with Charlie since I'd made him the guardian and a close friend of the Stalkers.
I added Charlie's evil uncle to the household for the move. Not sure what I'll do once everyone is settled into their new world--or how the story will morph.

Uncle Allen enthused about garlic. He has the Supernatural Skeptic trait. Charlie was not impressed!
Charlie: No, Uncle, I will NOT put garlic in Hamish's baby food!
I double checked on the ghosts. They'll need to go along on the move, of course. At this point, I evicted the family, saved the household to the bin, and deleted them from the world. I made a new save and quit the game.
While I was waiting for Mayra to get off work (she was about to get a promotion), I sent Gran and Erle over to clean up the fire mess on the pier. They did some work, but I brought them back home and just used NRaas to finish cleaning the lot. I saved this small beach to the library too, just in case I wanted it later.
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I installed Rflong7's Legacy Island III custom world. I thought about several different worlds, but decided this was a well rounded neighborhood. There was a Mystic Legacy lot that would be perfect for the Stalkers.

I had saved the household with the home (lot size 64x64), but once I got to Legacy, I realized I needed a smaller lot for the location I wanted (60x60). So I had to quit the game again, go back to a save when the Stalker family were fixed and together and save the household without the home. I already had a version of the Polstuart build on the correct size lot in my library, 60x60.

The Dream Catcher family's new world: Legacy Island III.


I had to do some quick renovations to the new Polstuart home I installed in Legacy, things I had already done with the previous lot in Mountain Lake: switch out chimney pieces, replace a few trees with smaller versions, put flagstone down in the front, add Mendel's and Prisella's graves. The house will eventually need to be brightened up inside. It's too dark for Charlie's family, but that can be part of the story--renovating the family home.

Everyone made it safely to Legacy and their stats looked good. Phones are working now, as are the relationship panels. Their relationships held, except for the ghosts. I had to redo those, but that's probably because they aren't playable ghosts, they're just haunting ghosts right now.
The Dream Catchers looked good. I saved and quit the game. I'm not going to do anything else with any world until I review my NRaas Story Progression settings. It will be time consuming, but I should do it now rather than later. I exported my current savings in a few other worlds, so I will also have to switch all those out with my new settings file once it's done.

But first, I had to go back to Mountain Lake to get the Clue House family. I needed to make sure all was well with them and pull them out of that world. My plan was to put them back into a new version of Mountain Lake. I didn't want to risk leaving them in the old version.