Here's a link to a MTS post that lists most of the codes for use with the fog emitter:
List of Fog Emitter Effects Codes.
You can also download an updated list that gives All Possible Fog Emitter Codes Available through ITF.
The problem with the lighthouse being on a lot instead of being created in CAW (where you can tie the effects to a land location instead of to a lot) is that you can only see the revolving beam when you get close to the lot. How close depends on what your High Detail Lots setting is in Game Options. But using the fog emitter is a good compromise for placing a working lighthouse in a world that doesn't have one.
_____
First, I sent Dromio to check the routing for the lighthouse. He complained that he couldn't get up the hill, so I built three flights of stairs.
Night. I still need to finish this lot, with more landscaping and house renovations. But the lighthouse itself works.
Dromio enters the lighthouse while the light beam rotates.
The staircases are accessible and good to go.
Dromio also checks out the widow's walk.
Over at the Innkeeper's Haven house. I finished the basement. First I worked on the rec room and bedrooms.
There wasn't room for a roulette table, so that will be added to the lighthouse lot.
I had the boys check everything out. They had fun!
I have no idea how Jeremy can see the TV from behind the sofa.
My decorating is very "eclectic," which means I grab up what I like or haven't used in a while.
Party Animal Trevor at the juice bar. I need to add the microwave here and the stove upstairs once the lot is made into a residence instead of designated a community lot.
Advant Garde Bradley went through each room critiquing my decor choices.
After the guys went back home, I finished the playroom. The wallpaper is Charlottesmom's fish pattern.
The plaid is CravenLestat's pattern.
I decided to add one more item. This is the magic wardrobe from Supernatural. When it's upgraded, it can be explored or used for woohoo. I'll use NRaas DebugEnabler to upgrade it since I don't have any witches in this world. I'm pretty sure I've done that before. The wardrobe is in a small room by itself and is accessible from both bedrooms beside it.
Here is the finished basement. (For now!)
I just need to add a couple of things to the yard and then check NRaas SP settings and sim stats, then 3 of the men will be moved to the Innkeeper's Haven home--with their girlfriends' gravestones.